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  • Home Page

    The Circle Sea is a massive inland sea with a warm-temperate/tropical environment. It’s been lost land for 300+ years due to an immense perpetual storm. Explorers and adventurers have searched parts of the storm and only a small fraction have returned ( …

  • Main Page

    [[General Advice]] [[Character Generation]] [[House Rules]] [[Races]] [[Deities]] [[Cultures]] [[Campaign-Themes| Themes]] [[Genies]] [[Sailing]] [[Locations]] [[Languages]] [[Planes]] [[Inspirations]]

  • House Rules

    These rules are supposed to keep the game moving faster (the ready-actions rule) and just generally make things better. These rules are not written in stone and unchanging, if you want to discuss them, it's probably best to do this in PMs or emails. < …

  • Character Generation

    I'm often on Skype and my PM box is always open, please feel free to discuss character concepts with me. [[Cultures | Culture]]: In the Circle Sea setting, the culture you belong to matters more than race. Choose a culture and discuss your background …

  • Cultures

    a work in progress [[Orenia]] A far-eastern island has oppressed it's culture/bureaucracy (the "Orenian Standard") on a hundred smaller countries, forming a powerful empire. [[Narile]] the land of the Mamluk [[Zakhara]] The lands of fate, …

  • Campaign-Themes

    Ships and sailing - palm ships are woven rather than nailed, more-flexible but less-stable - hard wood ships are nailed, less flexible but more stable in deep waters. - medium-sized ‘ship-shrines’ where rituals can be cast to affect the …

  • Languages

    This is something that has often bugged me, but reading GURPS clarified my thoughts. I dislike the ‘common’ language, as it makes communication a non-issue 99% of the time. While having some use with written text, almost every creature that you want to …

  • General Advice

    * -You don't have to kill everyone- actually, let me split that up. * You don't have to fight everyone you meet. Drawn swords are a message that you are willing to fight, but doesn't mean you *must* fight. What do the various sides have to gain/lose in …

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